![]() Pay attention to each clan's Lore when planning out what to colonize.Ĥ. ![]() Make sure you leave room for silos on food tiles, place Markets and Trading posts on the same tile, and leave room for a Mine when Stone / Iron is on the tile. Turn scouts and warriors into villagers when you can don't retain an army unless necessary or you can't afford to disband them.ģ. Pay attention to notifications, especially idle villagers. You are allowed to relax in Skirmish, but in Extreme, you should always be micromanaging your military or villagers to be as efficient as possible. The idea is to save as soon as you've done a perfect iteration of gameplay that way, if something happens in the next couple months, you have a 'near-perfect" save to go back to.Ģ. In some levels, you need to do as well as you possibly can throughout the mission in order to beat it. Since Northgard implements semi-random events and world hostility, going back to an earlier save may change where / when Wolves and Draugr invade, which bad event (Rats, Blizzard, Earthquake) comes up, etc. Whenever you're on a tricky mission, save every other month. When you can no longer take another tile, turn your Scout / Warriors into Civilians and get to healing everyone.ġ. With the support of a Warchief, the trio can take down another 6 Wolves (3 and 3 in 2 territories). I usually create a Training Camp and train 2 Warriors. My guide assumes rapid expansion for every mission, so you can either build a Healing Hut to support your Warchief when his health gets low, or a Training camp. This is an especially powerful tactic when you need to expand quickly but can't spare Wood, Krowns, or Villagers.ħ. To accomplish this, attack when one wolf is near the border and the others are on the other side of the tile when the other wolves get close, pull the Chieftan out, and repeat when the wolves have dispersed. Your Chieftan is powerful enough to take two tiles with 3 wolves each by himself / herself. Never hit your population cap if you can help it.Ħ. When your next villager is at around 55% complete, make a house. Scout one or two more territories which you intend to colonize (more food / forest), always prioritizing the "best" colonization order.ĥ. Scout and colonize the nearest Food source in this order: Field > Hunting Ground > Fish Pond. Make 1 villager a Scout, and at least 1 a Woodcutter, making sure you still produce enough food for colonization.Ĥ. This is the de-facto start I have found to be most successful. Build a Scout Camp and a Woodcutter's Camp at the beginning of every mission. Master the beginning moves by doing them as quickly and efficiently as possible every second you waste in the beginning of a game costs you exponentially later.ģ. Beginning with a simple tip, save as soon as the opening cutscene ends! That way, you can experiment with tricky missions, scout the landscape without intending to finish the mission, and go back to a convenient starting point.Ģ. But don’t worry, before you start overwork the game will show if some of your workers die in the process.Starting Each Mission1. While Overwork is active all unit’s HP will slowly drain except for military units. This ability makes it so all units have a +40% bonus in production for a given time. ![]() The clan of the Rat is very unique to other clans because instead of a feast ability, the clan gets Overwork. We’ll show you the unique clan of the Rat and some tips on how to play them. So, guides like these are probably your best bet in understanding how to play the different clans. Some are getting buffed and some are getting nerfed depending on how to game’s development goes. Not only that but clans are being updated as well. And there will probably be more to come as the game is still being updated. There are currently 14 different clans at the time of writing this article. Each has bits own playstyles due to their unique buildings and units as well as bonuses and debuffs.
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